Tuesday, 2 May 2017
Doctor Strange or How I Learned to Stop Worrying
Yeah, that joke is probably played out by now but it speaks to an inherent truth about the film itself. Doctor Strange is a flawed, flawed film. In its structure, writing, composition, even (and I cringe at saying this) in the performances of its actors. But to say that is to make the situation sound far worse than it is because Doctor Strange is the first film sin Star Wars: The Force Awakens that a film holds together in spite of its flaws. Perhaps it's a critics thing; the fact is that everything that's good about Strange is the kind of by-the-numbers, playful light show that Marvel has been excelling at for eight years now. The bad stuff is just far more interesting to delve into from a critical standpoint and if you're not interested in critique then it's easy to stop worrying and enjoy the ride. That's OK, it's a fun ride. There's just room to improve it.
A good start would have been the opening. An arbitrary action beat to pump up momentum, which it needs to do since the next 90 minutes will be relatively action-free. It feels like a cynical move on Marvel's part, assuming a goldfish-level attention span on the part of its audience. Especially egregious as the proceeding two acts are infinitely more compelling than any amount of building-shifting CGI. Like all the best Marvel films the plot is driven by character and in Cumberbatch's mangled hands Strange is a character to follow halfway across the world. Admittedly the establishing scenes do wear out their welcome. Character actor Michael Stuhlbarg is always a welcome sight but the film dedicates too much time to him as Strange's pre-crash whipping boy. A clumsy demonstration of the pride that goes before his fall.
Then there's the fall itself. It's no easy feat showing a man with so much losing everything until we have to choice but to sympathise. Ironically the result is as hollow as Strange's luxury apartment, compounded by the token presence of Rachel McAdams' in the role of Christine. Make no mistake, McAdams acquits herself well but it's painfully clear throughout that this character only exists as a sounding board for Strange's emotions and expositions.
No the film never really takes off until an hour in when Strange finally arrives at what is basically Nepalese Hogwarts, for an extended training montage. It's there that the film can really show off it's USP; a succession of visually inventive acid trips/magical mind journeys meant to communicate Strange's journey. Strange's arc harks back to Marvel Phase 1 territory; in which a talented egomaniac finds the means and drive to use their great potential for something good. In this case instead of applying his brilliant mind to saving lives as a neurosurgeon, Strange discovers he can save entire dimensions by applying himself to the mystical arts.
It's here that Cumberbatch endears himself to us. Presenting a man accustomed to being the best in his field now held back by doubt, in both his situation and himself. With each victory bringing a visually unique delight. Delights which only increase as Strange's rebuilds his self-confidence. It's not exactly Neo learning to accept the unreality of The Matrix but rather typical Marvel fun.
Eventually though the film has to build to a traditional climax involving a face-off against Strange's polar opposite. In this case Mads Mikkelsen as the guylinered Kaecilius whoese motivations are typically all-encompassing and vague for a Marvel villain. A rogue pupil of Tilda Swinton's Ancient One, using the mystical arts to summon a malevolent god to bring the universe to a plain of infinite life...and you know what it doesn't matter. By now everyone knows Marvel's terrible track record of villains. Not to mention the fact that their films are more about heroism being an outlet for flawed men (for it is always men) to resolve their personal baggage.
Strange makes that thing clear more than anything as it proceeds to run out the clock with a series of impressive set pieces and effects sequences. Even the heavily promoted shots of New York City folding in on itself ultimately does nothing to move the plot along.
And then there's the ending, a clever piece of abstract thinking in which Strange traps the Dark god Dormammu in an infinte loop of time. Only releasing him if he leaves Earth and takes Kaecilius with him. It's a clever solution but dogged by a hurried execution. There's an opportunity for an entire Groundhog Day of scenes in which Domammu tries to torture Strange into releasing him, then maybe ignoring him, toying with him maybe even reasoning with him. Imagine Strange whining about his relationship troubles to a god who exists beyond space and time. Imagine Dormammu relenting, abandoning his conquest of Earth just to be rid of Cumberbatch. Instead Dormammu just tortures Strange for a few minutes before getting bored. Undermining any power he may have possessed as a villain.
It's an ending indicative of the quality of Doctor Strange; a film full of good ideas that could have been so much better. Cumberbatch cuts himself a distinctive character in a universe already brimming with compelling leads. And despite their lack of impact the various visual effects feel original, fun and inventive. The pieces are all great, just muddled in the way they're put together.
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